![]() Level 7 Maybe Improved Familiar feat Mephit. Level 5 regular feat Additional Traits (Wayang Spell Hunter) & (Magical Lineage) both for Fireball. Level 3 Intensified Spell feat using my level 2 slot for a few extra Burning Hands though they won't do any extra damage until 4th level. Level 2 Still 4D4+2 Dmg on Burning Hands but now Init is +10 (+4 Dex, +4 Scorpion, +2 Reactionary) Feats Spell Focus (Free) and Specialization Burning Hand 4D4+2 dmg for Burning Hands ![]() Level 1 traits Observant and Gifted Adept (Burning Hands) Switching to Reactionary before my first Lvl 2 adventure. Evocation Specialization Admixture school. I could try this.Įlf Wizard born and raised in Minata traveled to Absalom and chose to support the Grand Lodge as a Pathfinder. Well the guide specifies Elf and chooses Spell Specialization Burning Hands at first level and picks Intensify Spell at 3rd so that they can put Burning Hands as Second level spells. In other words you can have everything you want at the right timing if your willing to be this race. Renegadeshepherd wrote: Are you going be human? I did the math and a human could get spell focus, spell spec, extra traits, and empower spell at level 5 for fireball. Especially since that keeps it in range of a lesser Selective rod. Perception is a big deal in PFS but being able to use my 3rd level slot to cast Empowered Fireball is pretty sweet as well. (Fireball 3 Intensified +1 Magical Lineage -1 =3) Am I missing something? (Fireball 3 Intensified +1 Empowered +2 - Magical Lineage -1 =5) But it also has Intensified Fireball as a 4th level spell and that doesn't make sense. He gives a snapshot of the build at 12th level and it has Intensified Empowered Fireball as a 5th level spell. As I understand it the Magical Lineage trait reduces a spell's slot by 1 when metamagic is applied but not below it's lowest level. And I'm not sure if the second metamagic reduction is worth it. But if I take it I lose out on the Observant trait effectively losing +4 to my Perception. ![]() It is Magical Lineage but as a Social trait so it stacks. As for the Spirit Wolves, well, I wish the visibility was the big problem there, I'm rather traumatized at those things, they are on the list of being the most deadly spawns I've seen on EFU.I'm creating a Blaster Wizard using this guide Brewer's Guide to the Blockbuster Wizard but the guide makes no mention of the Wayang Spellhunter trait. As for the QA I can't speak about it, I've never done the Feral Orcs quest. Plus the looks of course, but I'm for the Mongrelwoods to be even more insalubrious and hazardous as sometimes it's not as scary as fabled, and it deserves respect. I personally like that, and it makes those who travel a lot these places more keen and used to it, translating to somewhat 'locals know the place better' or something. It gives one more level of fear factor, and the challenge it produces is somewhat meta, non mechanic, which gives it an extra spice. It's a place where it's supposed to be hard to navigate, vines to 'cut through', poor visibility, shifting, etc. In my humble opinion, those areas (well mostly Mongrelwoods) are like that by design, and are supposed to be like that. Well, some of you might hate me for this but.
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