Using the new Game Vertex Count plugin, game artists are able to more accurately estimate how assets in Maya impact their in-game vertex count budgets before exporting them to game engines. Additional updates enhance the overall modeling experience and include pivot improvements an upgraded extrude thickness tool faster lasso selection and match, translation, and scaling enhancements to provide artists with precise control over scene transforms. Community-Inspired Modeling Updates: A new Sweep Mesh tool enables artists to procedurally generate geometry and adjust attributes with a single click. ![]() ![]() Maya’s extensive deformation toolset also gets bigger with new Solidify and Morph deformers. Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers.
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